Init: +1. Senses: Perception +12. Ac: 18, touch 9, flat-footed 17 (+9 armor, +1 Dex, –2 rage).
Hp: 93 (7d12+42).
Fortitude: +11. Reflex: +4. Will: +7; +2 vs. poison, spells, and spell-like abilities. Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2. Dr: 1/&mdash.
Speed: 20 ft.. Melee: mwk adamantine greataxe +13/+8 (1d12+7/×3). Ranged: light hammer +8 (1d4+5) orthrowing axe +8 (1d6+5). Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, rage (19 rounds/day), rage powers (guarded stance +2, knockback, strength surge +7). Strength: 20. Dexterity: 13. Constitution: 20. Intelligence: 10. Wisdom: 14. Charisma: 6.
Base Attack: +7. Cmb: +12 (+16 sunder). Cmd: 21 (25 vs. bull rush or trip, 23 vs. sunder).
Feats: Armor Proficiency (heavy), Greater Sunder, Improved Sunder, Power Attack.
Skills: Acrobatics +5 (+1 when jumping), Climb +10, Craft (weapons) +10, Knowledge (dungeoneering) +5, Perception +12 (+14 to notice unusual stonework).
Languages: Common, Dwarven. Special Qualities: fast movement. Combat Gear: oil of magic weapon, potion of cure light wounds, potion of shield of faith, acid (3). Other Gear: masterwork full plate, light hammer (2), masterwork adamantine greataxe, throwing axe (2), cloak of resistance +1, climber's kit, masterwork artisan's tools, 2 gp.
Tactics
During Combat The barbarian uses her guarded stance and alternates between dealing damage and sundering weapons.
Base Statistics When not raging, the barbarian's statistics are
AC 20, touch 11, flat-footed 19
hp 79
Fort +9
Will +5
Melee mwk adamantine greataxe +11/+6 (1d12+4/×3)
Ranged light hammer +8 (1d4+3) or throwing axe +8 (1d6+3)
Str 16
Con 16
CMB +10 (+14 sunder)
Skills Climb +8.
A sundering axe whittles away at her enemies' abilities to attack and defend themselves.